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Bones matrix access #397576
03/20/12 20:42
03/20/12 20:42
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Hi! Me again!

It's fantastic to be able to do the bones animation on the GPU -- thanks again for implementing that a while back!

There doesn't appear to be a way to access the bone matrices outside of a shader, short of manipulating the bones themselves.

My request is that we have access to the bone matrices in Lite-C before a model is rendered (perhaps in a render event?) so that we can modify these matrices for other skinning, such as Dual Quaternion Skinning.

Jibb

EDIT: Or, alternatively, a flag for "dual quaternion skinning" and a DoBones equivalent for such modes, since dual quaternion skinning is very common in animation/rendering software and this would be much easier for users.

Last edited by JibbSmart; 03/20/12 22:28.

Formerly known as JulzMighty.
I made KarBOOM!
Re: Bones matrix access [Re: JibbSmart] #397908
03/25/12 11:12
03/25/12 11:12
Joined: Mar 2012
Posts: 2
S
seeooo13 Offline
Guest
seeooo13  Offline
Guest
S

Joined: Mar 2012
Posts: 2
That great..

Re: Bones matrix access [Re: seeooo13] #397944
03/25/12 20:54
03/25/12 20:54
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
a full model data api would be nice. not the mdl7 library but something that is built into the engine with animation data access and everything. also access to all data for levels.

then the engine could be easily extended with importers (and exporters) for custom file formats. this would simplify creating a nice art pipeline a lot (for blender for example).

Re: Bones matrix access [Re: ventilator] #398013
03/26/12 14:09
03/26/12 14:09
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
I can build in a function that gives access to the bones matrices. What you then do with them is up to you laugh.

Re: Bones matrix access [Re: jcl] #398039
03/26/12 18:27
03/26/12 18:27
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Thanks jcl, much appreciated laugh


Formerly known as JulzMighty.
I made KarBOOM!

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