@gri:
agreed, its kinda silly how many people I've seen there that tried GS, meaning, GS had a fair chance at grabbing a bite of the crowd, I was going to write my own editor but then i said.. why? Even if I make it game specific, I need to make changes if I start something else;
Its been good so far though, the workflow that is, based on what I see, setting up some troublesome stuff becomes really simple, rag-dolls, particles but what I love is the fact that it doesnt crash; for example how you'd get an error for ent_removing an object if a vec_for_vertex is being performed, which I thought was silly that they didn't just check if the object existed, and yes I know its easy to avoid but think about the "new" users, I've had so many people ask me my opinion on unity obviously seeking a reason to leave gamestudio, quite frankly, is sad, idk if GS creators probably lost interest and just doing basic support as "something on the side", within a month I think they could drastically start climbing in popularity if they made some decent decisions, what are you afraid of? Really?
Using Unity, I wouldnt say its all smooth though, some really simple stuff seems bullshit to set up, vector and quaternion calculations can get a bit confusing, atleast for me, I like what we're getting so far, a team member has already ported over WrathOfAngels and I'm working on what was suppose to be a "small shooter" so i can learn the systems.
However I still strongly standby the fact that coding in GS feels better, so I'll check back from time to time, especially after the new WED to see if returning makes sense
I don't know but for some reason, someone up top, seems to REALLY LIKE old stuff, I mean, they don't even want to change the Nintendo64 quality models, its 2012 for goodness sake, no one in their right mind would spend money on something with such a pathetic display, I know there will be those guys that see past that and see the beauty in the engine itself but as a game engine, your success lies in the majority, which 'the ones that think its fine as is' are not;
I wouldn't say unity is better, just depends on your needs but honestly, that line kind of goes down the drain when i hear i can build web versions with a click
Anyways, I'll get back at it, waiting for you to impress me GS