hi,

In Acknex Pro there is the possibility to protect the gamefiles in an ressource file.

Because I only own the commercial edition I'm think about it how it works.

Is the filecontent simply gett'n extracted to the folder at gamestartup and deleted after gameend ? Are they exists in an readable format while playing ?

The "create" functions like "ent_create" read the data from the filesystem.
Is there a chance to read the data from an bytearray/ bytesteam?


regrds,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)