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Re: navmesh/pathfinding plugin
[Re: Rei_Ayanami]
#398832
04/07/12 11:08
04/07/12 11:08
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400 fps?! What kind of computer do you have? Mr. unbelivible XT 4000??
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Re: navmesh/pathfinding plugin
[Re: sivan]
#398896
04/08/12 16:26
04/08/12 16:26
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Wjbender
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the next update will hopefully address some issues ,i have found one myself lately that needs correction ,but in anyway so far it seems the plugin itself has no bug yet hopefully ,more lite-c coding faults ,by the way if you need higher fps then simply only use debug_create_solid_mesh instead of the lines and border ones since they are resource hungry thats why i added the solid mesh function since meshes get handled nice by engine and it does not need to be drawn by us every frame ,engine handles that.. also a frame rate eater is the current demo version of the aibot ,it generates a path every frame ! i have already corrected that in the newer one which generates a path only when needed but my next update will take time because i am adding more than usual..
a error in draw_debug_border i found lately VECTOR *p; needs to be VECTOR p;
Last edited by Wjbender; 04/08/12 16:31.
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Re: navmesh/pathfinding plugin
[Re: Wjbender]
#398915
04/08/12 19:36
04/08/12 19:36
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Wjbender
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a new demo was uploaded ----------------------- i tried to improve the demo's performance especialy the debug draw functions and the bot's pathfinding demo functions .. my next demo will have much more featers as i am busy working on the plugin its going a bit slow because i want to make sure im not building code ontop off bugs ,so far it seems that the recent bug's came from the demo code itself and not the plugin this is because im not as good with gamestudio as i need to be but my c++ is gooood ,i have alot of updating to do to get source to the new recast version...
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Re: navmesh/pathfinding plugin
[Re: 3run]
#398919
04/08/12 20:50
04/08/12 20:50
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Wjbender
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have you try this? this is what i thought the problem is ----------------- find your sed.exe shortcut right click goto properties goto compatibility check run this program in compatibility mode for: select windows xp sp3
on mine i also have checked disable visual themes and disable desktop composition and run this program as an administrator but i have win 7
what you have? o yes also restart your pc after applying the new property's or it wont take effect
i achieve the same problems as your screenshots when my properties are not set this way
Last edited by Wjbender; 04/08/12 20:52.
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Re: navmesh/pathfinding plugin
[Re: 3run]
#398929
04/08/12 21:41
04/08/12 21:41
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Wjbender
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i will then have to go through my plugin code ,has to be a bug in the polygon/triangles functions or something im missing with the mesh creation code ..will not give up untill i have found the problem here its unacceptable to me !! 3run you could still remark the 3 debug draw functions in main.c and look at the demo if you realy want to but i know thats besides the point ,to tired to work on this now but will start tommorow
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