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Re: how to use PhysX liquids [Re: Tonyjack221] #398815
04/06/12 23:06
04/06/12 23:06
Joined: Mar 2011
Posts: 69
Munich (Germany)
LPF Offline
Junior Member
LPF  Offline
Junior Member

Joined: Mar 2011
Posts: 69
Munich (Germany)
use an animtion: snap the glass with the liquid model to an area (something like "if glass is in area, enable fluid") an then simply run the animation that shows the fluid falling into the pot... for powder you could use sprites

Last edited by LPF; 04/06/12 23:08.

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........HIER....
Re: how to use PhysX liquids [Re: LPF] #398827
04/07/12 08:55
04/07/12 08:55
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I think there aren't any fluid physics in the video.

It looks more like a shader... but I'm not sure.

Last edited by Kartoffel; 04/07/12 08:58.

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Re: how to use PhysX liquids [Re: Kartoffel] #398933
04/08/12 22:48
04/08/12 22:48
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
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Joined: Nov 2011
Posts: 274
de
Originally Posted By: Kartoffel
I think there aren't any fluid physics in the video.

It looks more like a shader... but I'm not sure.


I agree. Looks for me like a shader and particle effects.

Re: how to use PhysX liquids [Re: Tonyjack221] #399483
04/16/12 06:02
04/16/12 06:02
Joined: Apr 2012
Posts: 4
H
Heri Offline
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Heri  Offline
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H

Joined: Apr 2012
Posts: 4
I'm got the excavator simulation project
whether the pro gamestudio A8 can simulate the dredging of sand?

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