Does anyone know how to load object base from .$$m file? I have allot of objects im my level about 2500+ since it's a open terrain and mostly compose of trees for a flight and driving game. Problem is WMP to WMB compiler can't compile a level with so many objects. I use sivan's Mapbuilder to add the objects and it comes easy thanks allot to him.
Anyone know a similar code that i can use?