hi,
I had no problem with compiling huge amount of entities, but will check it tomorrow. I'm planning to make the compiler options of MapBuilder be editable by a text file in next update.
file_exists must work, I tested it with latest release of both A7 and A8. Please use always the latest engine update! Maybe it requires in your script #include strio.c but probably not...


Free world editor for 3D Gamestudio: MapBuilder Editor