Just to clarify some things first: I'm not leaving the forum! I just sat there yesterday and realized that I won't do anything with Gamestudio anymore (yes, I did almost nothing in the past time, but I had some ideas for projects).
And after I realized that I won't use Gamestudio anymore, I remembered what a great time I had with Gamestudio and figured that I should share my story here to prove that not everyone who leaves Gamestudio automatically hates it.
Will there still be Build'n Run episodes?
As far as I'm concerned: Yes
Btw, it kinda shocked me that you have to pay so much money to make iPhone apps or even Mac programs.
Its not quite true, the Mac SDK and iOS SDK are free, as are the developer tools (mainly Xcode). What you pay for is the ability to create certificates to codesign your apps which is mandatory to run iOS Apps on devices and to ship Mac and iOS apps to their AppStores. For iOS you must pay the $99 if you want to sell your app officially, for Mac OS X its just the AppStore and nothing else, you can still sell them on your website.
However, the $99 grant you also access to betas, beta forums, technical support inquires etc.
Am I right to understand that your primary reason to stop using Gamestudio is that it doesn't run on Mac OS? Would you still use it if it could run on Mac OS? This just interests me.
Jain ^^
Yes, the non OS X support is a showstopper, but I wouldn't use it anymore even if it run on OS X due to Lite-Cs nature and SED.
donīt affright me... as i read the title, i expected the worst
Nah, I will still be around here to rant about everything I don't like or when I'm in a bad mood
i wish I had an honest answer on how many of people that now have paid versions of gs started with a cracked version.
I would be interested in this too, given the target audience of Gamestudio it feels somehow impossible that people bought it without "testing" it first, although that might have changed with the Lite and now Free version.
True story