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Re: I love GS!
[Re: Widi]
#399155
04/11/12 16:58
04/11/12 16:58
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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+1 GS is fantastic. I still recommend it to those looking into game-dev, even though Windows-exclusive games are, collectively, a ball and chain around the ankles of PC gaming as a platform. It's because we love GS that we don't let important Future forum threads die without being absolutely certain jcl understands every minute detail of the request
Formerly known as JulzMighty. I made KarBOOM!
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Re: I love GS!
[Re: Uhrwerk]
#399182
04/11/12 20:07
04/11/12 20:07
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chris_oat
Unregistered
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chris_oat
Unregistered
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I myself work only in GED (for me it rocks, but honestly i cant compare), MED and sometimes WED. Other extern programms are EarthSculptur and Gimp. And that is all I need
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Re: I love GS!
[Re: ]
#399187
04/11/12 21:08
04/11/12 21:08
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Joined: Feb 2010
Posts: 482 in deinem Kopf
Otter
Senior Member
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Senior Member
Joined: Feb 2010
Posts: 482
in deinem Kopf
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WUHUUU
*high five* to all Gamestudio lovers!
I play with it since A5 and use it seriously since A7. (But it's still like a game) Forget the bright shining unity, when you have GS with his great beep sounds and rancid old template models. This is nostalgia, baby!
Be my UBB-Buddy, without any reason!
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Re: I love GS!
[Re: Otter]
#399194
04/12/12 06:56
04/12/12 06:56
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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+1 to what chris said
Nice to see so many people still thinks this way.
3333333333
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Re: I love GS!
[Re: Quad]
#399198
04/12/12 08:04
04/12/12 08:04
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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3DGS is fine, I like it because at the moment good for my purposes. There are things to love and to hate, similarly to other engines. But it's not real love (yet) I need no shiny editors, but a much better SED would be fine. And better conversion dlls in MED. What I really need and get: fast and simple scripting, fast rendering with simple LOD system, helpful community (not huge with kids only), and a flexible licence pricing (not like "the Borg" Unity). What I really don't understand, why Conitec does not provide semi-professional looking open source sample games, as other engine developers do (including engines developed by one person, like Neoaxis and Esenthel), to demonstrate and really proof the engine's capabilities... Those template demos in AUMs are not too up-to-date examples (but definitely good for kids to start game creation).
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Re: I love GS!
[Re: sivan]
#399201
04/12/12 08:22
04/12/12 08:22
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chris_oat
Unregistered
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chris_oat
Unregistered
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True, the old Models and Textured used by Conitec and the AUMs are all borring to look at and most likely scare alot people away nowadays who never saw GS befor. But, for people who can see beyond that its just fine to use them because you see the "Guard" Model and know the engine can handle this model so it can handles all kind of models and art you just need the right skills, which you need for all engines. So i say the point is more to show the engine functions. Now i know GS can handle all kind of art, now i wanna know if it can handle all the necessary functions, and that is what the AUMs are for. As we said before, unfortunally it will scare alot people away, but atleast GS is honest and not a fake package
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Re: I love GS!
[Re: Otter]
#399202
04/12/12 08:58
04/12/12 08:58
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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Now I understand why they say this is a fanboy forum. ^^
Who's saying that ? Show us theese guys and lets grab some forks and torches WUHUUU
*high five* to all Gamestudio lovers!
I play with it since A5 and use it seriously since A7. (But it's still like a game) Forget the bright shining unity, when you have GS with his great beep sounds and rancid old template models. This is nostalgia, baby! Na na na watch your language young lady .... youre a bit too ironic
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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