not really what i meant..
My example:
I´ve a folder called
"Models\\Map"
Inside this folder are *.mdl files, *.nymph files and textures
When i run the game in SED, the models are listed correctly, and the nymph files are found.
When i compile the game with "Resource" active, and start the exe, no models are listed.. and no nymph files are found..
i don´t want to hardcode the setups of the models (nymph files with the same name as the models) or the model lists, cause we will add more models later with dlcs (new wrs files)...
If there´s no other way.. i need to make my *.nymph files open for everyone (what i don´t want.. cause the handle the SHADOW switch, material names..etc), and a hardcoded model list ._.
Cause actually, we load the model list with txt_for_dir, and just change the model filenames to the *.nymph extention for loading the equal nymph file to a model..
Edit: Or is there a way to readout ALL *.XXXXX Files from a WRS into a string array? This would help me really much.
Last edited by Espér; 04/13/12 15:53.