Hello,
Is it possible to do multiple texture blending in 3D Game Studio A8 ? How many maximum number of textures can be used ?
Secondly, is it possible to do vertex manipulation of 3D meshes at run time in 3D Game Studio A8 ?
Thirdly, is it possible to alter UV map off-set or co-ordinates of a 3D mesh at run-time ?
Please guide me where to look in order to implement them.
Thnaks,