PANEL* essen1_pan; // <-- Funktionsprototyp

function Beere1_essen()
{
reset(essen1_pan, SHOW);
ent_remove(Beere1);
Hunger = Hunger + Beere;
}

function nein()
{
reset(essen1_pan, SHOW);
}

PANEL* essen1_pan =
{
bmap = "Beere_essen_bmp";
pos_x = 550;
pos_y = 15;
button (15, 40, "Ja.bmp", "Ja.bmp", "Ja.bmp", Beere1_essen, NULL, NULL);
flags = OVERLAY | SHOW;
button (85, 40, "Nein.bmp", "Nein.bmp", "Nein.bmp", nein, NULL, NULL);
}



Last edited by Widi; 04/14/12 20:58.