Hello Sivan,

Thank you for pointing me to the right shader files for texture blending in case of terrains. What about other models - do I have to use shader files in their case too ?

"mesh vertex manipulation: http://www.conitec.net/beta/ent_getvertex.htm by accessing D3DVERTEX" - this thing is not currently in the A8 version, it has been incorporated in the upcoming beta. So I guess I will have to directly use DirectX 9 functions to do the vertex manipulation as you have suggested.

Does anybody know about the third problem - changing the UV map off-set or co-ordinates of a 3D mesh at runtime ?

Thanks,