Hi,

isn't it possible via ent_getvertex/entsetvertex?

Cycling through all the vertices of an entity and getting the c.v (=D3DVERTEX) pointers, thus c.v.u1 and c.v.u2 are accessible for modification, i.e. their values can be scaled by multiplication/division?

I never tried it, I only set c.v.x/z/y and c.v.nx/nz/ny this way, but in theory it should work...


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