Hi,
isn't it possible via ent_getvertex/entsetvertex?
Cycling through all the vertices of an entity and getting the c.v (=D3DVERTEX) pointers, thus c.v.u1 and c.v.u2 are accessible for modification, i.e. their values can be scaled by multiplication/division?
I never tried it, I only set c.v.x/z/y and c.v.nx/nz/ny this way, but in theory it should work...