even though I called them "blocks" some times they are not wed blocks. They are simple med models. I am trying the shader route here: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=399546&#Post399546
but am open to any suggestions. What is that u1 u2 thing you mentioned for? Changing the UV texture mapping coordinates at runtime or something else?


"The more you know, the more you realize how little you know..."

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http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1