What do you mean by all the faces must be detached? Instead of a cube I have to make it out of 6 separate faces (but still all in the same model)? Or six separate entities/models?

Also... Why must they be detached?
Can you explain how the second shader works? I don't quite understand the logic behind it, but I will examine it in more detail when I get home to try to understand it.


"The more you know, the more you realize how little you know..."

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