I have found a need for a current game of mine to use flash style animation, namely to save heavily on file space thanks to this being a casual game.

So I am about a week into development and I'm doing pretty good. The only problem is I have never used Flash for any reason, so I do not know what the tools are in Flash, so I'm here asking what anyone here would want in their flash animator for 3dgs.

What I have so far.

256 frames

Load in pre-made images. They become their panel and in each frame can be adjusted in every way for each additional frame, with the exception of the center x and y which provide the angle. Up to 32 panels can be used.

Frame copying and "in between frame" making to help make animations faster.

IS there anything else that should be added? Would this be a tool the community would be interested in?


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