typedef struct MONSTER
{
int INIT_M;
}MONSTER;
typedef struct HERO
{
int INIT;
}HERO;
MONSTER* create_enemies()
{
MONSTER* enemy = malloc(sizeof(MONSTER));
if(enemy)
{
enemy.INIT_M = 14;
return enemy
}
return NULL;
}
int hero_order[3] = {0,1,2};
int cur_hr = 0;
HERO* create_hero()
{
HERO* hero = malloc(sizeof(HERO));
if(hero)
{
int cur_hero_order=hero_order[cur_hr];
switch (cur_hero_order)
{
case 0:
hero.INIT=16;
break;
case 1:
hero.INIT=12;
break;
case 2:
hero.INIT=15;
break;
}
cur_hr+=1;
return hero;
}
return NULL;
}
void create_battle_startup()
{
HERO* hero0 = create_hero();
HERO* hero1 = create_hero();
HERO* hero2 = create_hero();
MONSTER* monster0 = create_enemies();
MONSTER* monster1 = create_enemies();
MONSTER* monster2 = create_enemies();
int a = hero0.INIT;
int b = hero1.INIT;
int c = hero2.INIT;
printf("%d,%d,%d",a,b,c);
}