///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
void main()
{
fps_max = 60;
level_load(NULL);
player = ent_create(CUBE_MDL,vector(100,50,0),NULL);
while(1)
{
if(key_space) c_move(player,nullvector,vector(0,-100,0),IGNORE_PASSABLE | IGNORE_WORLD | IGNORE_MODELS);
else player.y = -50;
c_trace(vector(0,-50,0),vector(200,-50,0),IGNORE_PASSABLE | USE_POLYGON);
if(trace_hit) beep();
if(key_space) c_move(player,nullvector,vector(0,100,0),IGNORE_PASSABLE | IGNORE_WORLD | IGNORE_MODELS);
else player.y = 50;
wait(1);
}
}