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Re: blenders [Re: Braxton] #39996
01/25/05 06:35
01/25/05 06:35
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
youre complaining about double/multiposts as yourself beeing such a spammer sometimes? (you only have to look at this thread and could figure out what i mean)

Re: blenders [Re: Maniac] #39997
01/27/05 02:12
01/27/05 02:12
Joined: Jan 2005
Posts: 5
caracas, venezuela.
Maniac Offline OP
Newbie
Maniac  Offline OP
Newbie

Joined: Jan 2005
Posts: 5
caracas, venezuela.
OK THANKX! BUT....THERE IS NO A WAY TO DO IT WITH THE MED? WITHOUT CODE?


_maniac _www.maniacdg.tk
Re: blenders [Re: Matt_Coles] #39998
01/27/05 02:43
01/27/05 02:43
Joined: Jan 2005
Posts: 45
Venezuela
kilior Offline
Newbie
kilior  Offline
Newbie

Joined: Jan 2005
Posts: 45
Venezuela
Hello, i'm a team Member of the maniac Company, i have a litle view of the code for this materials, but there it's something that i really don't undertand, we are using a higmap level, (i think that this is the name) and we have a .hmp model, not a wall of wed, this system of blending work for it too, or we need something diferent way to work this system?

thanks for you help


Carlos Fernández S. .:: Kilior ::.
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