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Re: Small Update
[Re: Rackscha]
#399267
04/13/12 12:01
04/13/12 12:01
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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Take your time , don't rush, don't dream too much to finish in two months your game Was that a hint to a Space game? ^^ From 2002 to 2012 the cow starts smiling more and more perhaps cause superku is still alive, while other cows are made into Steaks ^^ I like the game idea and the graphics. This minimalistic style is funny
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Re: Small Update
[Re: Espér]
#399268
04/13/12 12:32
04/13/12 12:32
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Have you guys ever seen a cow?
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Small Update
[Re: sivan]
#399271
04/13/12 13:32
04/13/12 13:32
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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It definitely is not a cow, I guess their confusion comes from the title Superku, because Ku is similar to the german word for Cow; Kuh (but not the missing h!). So the name can be falsly translated to Supercow.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Small Update
[Re: Superku]
#399882
04/22/12 12:57
04/22/12 12:57
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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Dont you think it would give a more interesting look if you add a 'cloudy' pattern to the background instead of a rather simple gradiant? Also, you are not using a gaussian blur for your bloom, do you? EDIT: sonic + superku = supersonicku
Last edited by Hummel; 04/22/12 12:58.
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Re: Small Update
[Re: Superku]
#399891
04/22/12 17:47
04/22/12 17:47
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Also, you are not using a gaussian blur for your bloom, do you? No, I'm using two separate vertical and horizontal blurs that are applied to a scene which only contains the bright areas of the screen (with an emphasis on red>yellow>green colors). It's self written and probably not the best/ cheapest way to achieve a bloom, but I think it looks ok/ pretty good. I've never written a Gaussian blur before but I think I understand its principle. Let's say I implement this blur technique, would you apply it to the whole screen in one stage or would you extract the bright colors, blur it while working on half the screen size and add the result in a final stage (as I do right now)? Is the Gaussian blur worth the effort?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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