Hello,

I don´t know if this is a engine bug, but when I use PH_CHAR for a person physics movement, the player don´t stay his foot in the same level of a terrain, or bridge prefab, for example. This only works if I put the player in a scale z of 600.00 in or more in MED. Less that this value, the player "float".

The other problem that happens using PH_CHAR is the terrain. If I scale the terrain in WED, the PH_CHAR physics don´t works properly. The player don´t detect the position of the floor, staying under the level of terrain. I need to scale the terrain in MED to the PH_CHAR (player) and the gravity works.

The simple physics models to behave of a wrong way in this high scale too.

Bugs ?

Thanks