it is an example. in my game i make an object and use it to trigger something and every thing is ok.
the problem occure when i want to use level_load.
when i want to change level, an error say that "Script crash in physX_ent_remove".

i think there is a problem to delete a physic object that use in pXent_settriggerflag.


(you can delete line "my.event...." the problem is still remain)



Last edited by flatron; 04/23/12 17:05.