i am trying to make a racing game.
i this game i need a trigger object to show me that a car passed this way.
for this trigger object , i use a mdl and by setting it's trigger commmand and an event try to know a car is passed or not.
in the game , every thing is ok,trigger object works good and event is called in right situtaion.
problem occur when i need to change level .when i call level_load with my new level name, and when physics engine try to unregister all objects in previous level ,an error say that "Script crash in physX_ent_remove".