Hi,

to optimize my framerate I produce LOD-Steps of my models using
Php Code:
“vec_set(d3d_lodfactor,vector(2,10,20));. 



The models are Lowploy-trees with huge 1024x1024 Textures.
I reduce the Texture-size every LOD-Step half the resolution.
But the result was nearly the same frown
Is it the Texture-size or the number of the polygons, influencing the framerate?


Last edited by Grandma; 04/25/12 15:49.