Hi,
to optimize my framerate I produce LOD-Steps of my models using
“vec_set(d3d_lodfactor,vector(2,10,20));”.
The models are Lowploy-trees with huge 1024x1024 Textures.
I reduce the Texture-size every LOD-Step half the resolution.
But the result was nearly the same

Is it the Texture-size or the number of the polygons, influencing the framerate?