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Codename: Project 11 - WIP Multiplayer Shooter
#399936
04/23/12 22:04
04/23/12 22:04
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
OP
Expert
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OP
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Hey! Ch40zzC0d3r and I are currently working on a multiplayer shooter like CoD or CS:S. We currently feature: - A really bad designed map
- Some Weapons
- UMP-45
- AS-50
- Walther P99
- Pack C4
- SPAS-12
- M24
- G36C
- Desert Eagle
- AK47
- M249
- MP7
- Hitmarker
- Shooting through walls depending on material
- Reflection of bullets on walls if low angle
- Killchat
- Playerlist
- Starter featuring
- Online and LAN serverlist
- Login system (not active, but implemented)
- Auto-Updater (not active, but implemented)
- PhysX player movement code
- Physical response on props in singleplayer
- Gamemode system where gamemode is located in a dll and not in the game itself
- Customizable ingame menus for additional control of gamemode dll
- Stable network code (played 1 hour without any warning)
- Debugging system and automatic error reporting (not active, but implemented)
- ...
Videos: http://www.youtube.com/watch?v=kPWHJb1D11khttp://www.youtube.com/watch?v=9rn1ch9Wh-chttp://www.youtube.com/watch?v=7oWVe8qE7ZkThose videos are older, current version is much better, weapons are more optimized. Some Screenshots: Please give some feedback about the things you read and see. Thanks!
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Re: Codename: Project 11 - WIP Multiplayer Shooter
[Re: MasterQ32]
#400159
04/26/12 14:48
04/26/12 14:48
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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How large is your char? if i remember correct the eyes in CSS are at the height of 64 units
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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