thanks for the hint, but i need all 3 textures (grass, mud, stone).
in the *.fx-file, there is wrote: "Red/green for blending, blue for shadow".
But ingame my first texture is where the blue is on my first skin, not the shadows. That confuses me - do you know a little example-map, where this shader is shown? Or do the skins have to be a special file-type? (i have tga, 24bit) :-/

Last edited by JoGa; 04/26/12 17:13.