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Reducing the framerate #400083
04/25/12 15:30
04/25/12 15:30
Joined: Feb 2010
Posts: 40
Germany
G
Grandma Offline OP
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Grandma  Offline OP
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Joined: Feb 2010
Posts: 40
Germany
Hi,

to optimize my framerate I produce LOD-Steps of my models using
Php Code:
“vec_set(d3d_lodfactor,vector(2,10,20));. 



The models are Lowploy-trees with huge 1024x1024 Textures.
I reduce the Texture-size every LOD-Step half the resolution.
But the result was nearly the same frown
Is it the Texture-size or the number of the polygons, influencing the framerate?


Last edited by Grandma; 04/25/12 15:49.
Re: Reducing the framerate [Re: Grandma] #400094
04/25/12 18:13
04/25/12 18:13
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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are they dds textures? that should help a lot.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Reducing the framerate [Re: sivan] #400096
04/25/12 18:30
04/25/12 18:30
Joined: Feb 2010
Posts: 40
Germany
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Grandma Offline OP
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Grandma  Offline OP
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Joined: Feb 2010
Posts: 40
Germany
ok..i will try this.... thx a lot!

Re: Reducing the framerate [Re: Grandma] #400219
04/27/12 10:42
04/27/12 10:42

C
chris_oat
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chris_oat
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your tree models SHARE the texture or does each model is saved with the Texture?
i thought about the same some month ago, but i came to this conclusion:
If lets say you have 5 tree models and each share the same texture, why would you need low-res textures if you will only use one?

Originally Posted By: Grandma
Is it the Texture-size or the number of the polygons, influencing the framerate?

im 99% sure its the polygons, unless someone wants to correct me.

Last edited by chris_oat; 04/27/12 10:44.
Re: Reducing the framerate [Re: ] #400236
04/27/12 12:32
04/27/12 12:32
Joined: Mar 2011
Posts: 3,150
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sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Reducing the framerate [Re: sivan] #400249
04/27/12 14:30
04/27/12 14:30
Joined: Feb 2010
Posts: 40
Germany
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Grandma Offline OP
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Grandma  Offline OP
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Thx for your helping tips chris_oat and sivan!

I thought to sharing textures is just possible with textures in the same model.. .!??
I - for example – have one tree with 1100 faces. The textures are 128x512x32mipm for the needles-(sprites) and 128x512x32mipm for the trunk.
There is no possibility to share textures in this model … or I am blind… frown

To use a group of models as one model makes the “texture-sharing” possible…but with such a group I cannot align the bottoms to the irregular floor of the terrain… frown

My attempt was to make LOD-steps like tree_0.mdl (128x512x32mipm), tree_1.mdl (64x256x32mipm), tree_2.mdl (64x128x32mipm)…and so on…
But neither with *.tga Textures nor with *.dds Textures the framerate-results are better!
@sivan: but with *.dds textures it looks much better laugh

..and thx for the gamestudio-hints!
I will try to reduce the polygons now … maybe this will work.


Last edited by Grandma; 04/27/12 14:34.
Re: Reducing the framerate [Re: Grandma] #400258
04/27/12 17:30
04/27/12 17:30
Joined: Mar 2011
Posts: 3,150
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sivan Offline
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sivan  Offline
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you can use external textures for models thus sharing one image among a lot of models.


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