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integrated pathfinding?
#400181
04/26/12 17:45
04/26/12 17:45
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
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Hi jcl . I have just been wondering are we going to see any pathfinding in the engine anytime in the future .well i guess its bound to happen but would it bee something we could expect in the near future
Compulsive compiler
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Re: integrated pathfinding?
[Re: Wjbender]
#400188
04/26/12 19:28
04/26/12 19:28
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I'm not jcl, but let me answer your question: Yes, soon there will be an easy to use pathfinding solution that comes with the "goodies" archive on the download page. You will need to use the upcoming 8.40 update, though.
Last edited by Superku; 04/26/12 19:30.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: integrated pathfinding?
[Re: sivan]
#400237
04/27/12 12:33
04/27/12 12:33
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
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Senior Expert
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Posts: 6,861
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Yep, another node based one (in fact it's based on WED paths).  If you want to use navmesh pathfinding, use Wjbender's plug-in.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: integrated pathfinding?
[Re: sivan]
#400256
04/27/12 16:36
04/27/12 16:36
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
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Based on wed paths ? In what way ,like do you mean it only works on user created paths from wed or would it not be limited to that but support realtime pathfinding without needing user premade paths? If thats the case then no this is not what i had in mind but i guess its cool none the less though.
Well my navmesh is stil basic . I was just wondering since this is a game engine and no game engine is complete without a pathing solution and i know its just a matter of time ,would be great if someone could elaborate a bit more on the solution superku mentioned..
Compulsive compiler
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Re: integrated pathfinding?
[Re: sivan]
#400267
04/27/12 21:51
04/27/12 21:51
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
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i remember before trying out gamestudio i read about intense-x and i thought well thats a reason to try it out and i came here ,discovered intense-x is not to be found so i do not know much about it ,so you mentioning intense-x got me wondering what it would be like if it were to be similar but like you said we would see pretty soon(hopefully) what's up the magician's sleeve, gamestudio has been around a long time i think and sooner or later pathfinding is gonna show up , i know since this is a bit diffrent from developing a game or whatnot that integrating pathfinding into a game engine must be a well thought out plan and be rock-solid/proven solution and that takes time but so far gamestudio dev-team has done a great job ,think we could expect some nice pathfinding if they really try
Compulsive compiler
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