Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 03/20/26 07:00
Black Book, 4th edition
by jcl. 03/17/26 09:28
Trying to get started...
by Lukudo. 03/16/26 09:08
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
3 registered members (TipmyPip, vince, AndrewAMD), 4,051 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
mredit, vestriaa, Lukudo, mldenoiser, the1
19204 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Why does it do this? [Re: Soulzero] #40034
01/28/05 10:37
01/28/05 10:37
Joined: Oct 2004
Posts: 71
Los Angeles, CA
D
DGS_Stan Offline OP
Junior Member
DGS_Stan  Offline OP
Junior Member
D

Joined: Oct 2004
Posts: 71
Los Angeles, CA
But before i used this sky dome it was fine. when i didnt use any shaders. And as soon as i apply shaders to my terrain that happend

Re: Why does it do this? [Re: DGS_Stan] #40035
01/28/05 11:32
01/28/05 11:32
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Increase your clipping distance. Add this inside of your main function:
Code:
camera.clip_far=20000; //increase/decrease this to change the clipping range



Play with the value and find something that seems to fit well..

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Page 2 of 2 1 2

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1