Thanks you two! Well the fact about using different models for hair, body, armory even faces was familiar to me ^^.
I'll give it a shot with the ent.red, green, blue values, but I think I might have tried that out before.. I'll just try it again.
But the better suggestion - using a shader - sounds better to me and more like that what I want to create. Do you have a simple example for something like that? or a link to a tutorial for shader programming to achieve that effect? I just searched in the forum and wiki and didn't find anything that suits this.
And thanks for your suggestion sivan, if Espers approach is getting to complicated I'll just stick to a predefined amount of hair colors and use your suggestion. that sounds about the easiest method.
Thank you for your replies. Please let me know if you find something like a tutorial for the shader mentioned by Esper.
Thanks
Roxas