SHAKY-PARALLAX especially pay attention for the magma at the end
could anybody give me an hint how this wobbling effect was done. I mean: to animate every single frame can't be the solution. maybe use a shader but I've only saw shader for three dimensional ENTITYs, but I use PANELs objects.
that's the non-animated parallax
best regards Tommy
An implemented second-rate idea is better than a good idea, which gathering dust in your brain.