from the manual...
Modifies:
you Pointer to the closest detected entity.
result Distance to the closest detected object.
target Position of the closest detected object.
bounce Direction to the closest detected camera position.
tex_color Color of the closest detected static light
note target...
also note again from the manual...
SCAN_POS Scans for camera positions placed in the level.
Now this will only return the closest camera position. But it is better than nothing.