Procedural gameplay is fun laugh. Let the dungeon evolve with the choices you make. Turn in a mossy path and the rest of the dungeon is potentially getting more mossy. Turn in a path with light emitting rock, and a variety of colours will present as you choose your paths. Make the monster evolve, and let the reward at the end depend on the final evolved cave... somehow.

Last edited by Joozey; 05/02/12 13:49.

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