I think the point is that PoP blends a LOT of textures together on what appear to be single seamless meshes.
My problem is, that I don't know exactly why this is, or seems to be, true.
I think, that there are lots of overlay meshes. Take this image as example:

You can see at two locations, that this is not a unique mesh, which is merged together with the wooden ground:

You can see, that the green mesh is laid over the surrounding. Then, with alphablending, you achieve a nice blend with the environment.
The same goes for the big rock-walls, I think they "just" use regular multitexturing or so and throw in some decals, and thats it.