Hello, I need to merge 2 Entities during game..
I think it should be possible to take the meshpointer of the one entity, take the meshpointer of the other and join them. Then I could set this new mesh to one of the entities. Both have the same skin. Then I also need to merge vertexes which habe the same positions. This is my theory, but in practice my experience in mesh manipulation is not good.
I think d3d9.h have some useful commands.
How can I code it? I would be so thankful for help!