#include <acknex.h>
#include <default.c>
#include <level.c>
action player_stuff()
{
c_setminmax(me);
while(1)
{
camera.tilt = -10;
camera.x = my.x - 160;
camera.z = my.z + 50;
c_move(me,vector(key_w - key_s * 15 * time_step,0,0),nullvector,GLIDE);
wait(1);
}
}
function main()
{
level_loadendless("freeworld.hmp");
terrain_tile(level_ent);
ent_create("player.mdl",vector(0,0,25),player_stuff);
}