Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 03/05/26 02:58
zorro with ccxt?
by opm. 03/03/26 03:17
WFO Training with parallel cores Zorro64
by Martin_HH. 02/26/26 16:03
Zorro version 3.0 prerelease!
by TipmyPip. 02/25/26 16:38
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
0 registered members (), 4,696 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
the1, alx, ApprenticeInMuc, PatrickH90, USER0328
19200 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Aum106 [Re: George] #406388
08/19/12 00:00
08/19/12 00:00
Joined: Jul 2008
Posts: 168
8
82RJZAE Offline
Member
82RJZAE  Offline
Member
8

Joined: Jul 2008
Posts: 168
Is there any way to smooth the transition between the walking animation and the fighting animation in the AI workshop? If the player walks at just the right speed away from the guard the animations blend together to become an eyesore. tongue

Re: Aum106 [Re: 82RJZAE] #406541
08/23/12 14:51
08/23/12 14:51
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I try to keep the code as simple as possible in the workshops; an ent_blendframe instruction will do the job. I might add the code in the future (Aum108) magazine; Aum107 is going to be published in a few minutes.

Page 2 of 2 1 2

Moderated by  George 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1