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Re: Aum106 [Re: George] #406388
08/19/12 00:00
08/19/12 00:00
Joined: Jul 2008
Posts: 168
8
82RJZAE Offline
Member
82RJZAE  Offline
Member
8

Joined: Jul 2008
Posts: 168
Is there any way to smooth the transition between the walking animation and the fighting animation in the AI workshop? If the player walks at just the right speed away from the guard the animations blend together to become an eyesore. tongue

Re: Aum106 [Re: 82RJZAE] #406541
08/23/12 14:51
08/23/12 14:51
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I try to keep the code as simple as possible in the workshops; an ent_blendframe instruction will do the job. I might add the code in the future (Aum108) magazine; Aum107 is going to be published in a few minutes.

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