Is there any way to smooth the transition between the walking animation and the fighting animation in the AI workshop? If the player walks at just the right speed away from the guard the animations blend together to become an eyesore.
I try to keep the code as simple as possible in the workshops; an ent_blendframe instruction will do the job. I might add the code in the future (Aum108) magazine; Aum107 is going to be published in a few minutes.