Thanks for the replys guys...
Wjbender: Yes, thats what Im getting too.
But if you just randomise the normals and run fix_normals, will the 'fixed'
normals match my modified vertices, or just to its neighbouring normals?
I know what I want my vertices to be (+5 to -5 from flat) but I have no idea
how to randomise the normals into a 'controlled' level of randomness.
AND, this initial ranomising isnt the only time I need to fix the normals.
The vertices will be adjusted during gameplay, and will need fixing each time.
So ONLY adjusting the normals is no good to me then.
(unless you are making a point that I am sompletely missing)
txesmi: yus.
sivan: I dunno... I havent tried updatehull cause its a passable entity.
I will give it a try with both updatehull, and leaving PASSABLE unset, and
both together. I will post results.
Also, you say you had to 'set normals by yourself'? Is there any way I could
get my hands on the mathematics you used? Please? I would PREFER to do it that way,
cause at the moment stitching any models together is tricky with normals at the edges,
and if Im adjusting just a few vertices 'in the middle' of a model, it would
be nice to be able to adjust JUST the affected normals, rather than fixnormals
on the whole entity, and having to re-stich the normals on all used edjes of the model.
Thanks guys.