Hi,

our character modeler just asked me a question about the engine that I cannot answer, but maybe you can:

"Quick question: does the engine support mirrored normals? As in, if one half of a model is textured (diffuse and normal map), while the other half is a mirrored copy, will the engine render the mirrored half normally or will it invert it? I've been unwrapping the model in halfs to increase texture space but if the engine doesn't support this i'll have to rebake what i've done so far."

Regards,
Pegamode.