2 registered members (AndrewAMD, juanex),
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Re: What are you working on?
[Re: Rondidon]
#401835
05/25/12 00:14
05/25/12 00:14
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Joined: Feb 2010
Posts: 482 in deinem Kopf
Otter
Senior Member
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Senior Member
Joined: Feb 2010
Posts: 482
in deinem Kopf
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Was man verbessern könnte, wäre eventuell noch das Wasser. Sieht nicht wirklich nach Ozean aus.
* pssst* nicht so laut! Das ist ein älterer Shader vom lieben Herrn Superku. Sonst steckt er dich in eine seiner Milchkannen und setzt dich am ende von stage 12 aus! Übrigens Rondi ... du sprichst die " verbotene sprache"! Bedenke welch unaussprechlich schreckliche Dinge dir jetzt widerfahren werden! ...... ...... ... mist Thanks, thanks, thanks guys. Harry: Galeotter? .... hmm nice suggestion. But "last day" fits better to the Slave history of the pirates.
Last edited by Otter; 05/25/12 00:19.
Be my UBB-Buddy, without any reason!
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Re: What are you working on?
[Re: sivan]
#401848
05/25/12 08:24
05/25/12 08:24
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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Thats true ,the fact of the matter is im just wasting time with small updates ,i was trying to eliminate bugs by doing small demos of each feature i add by exposing it to others,since chances are better a bug wil be showed among more than only me trying it out.. But i can do more work by not wasting time on demos and updates . And just to be clear here to everyone else of how generous i am with developing or atleast trying to develope this ,i myself cant even use the plugin i dont own a gamestudio version i own a trial version and basicly the free version .im dont really care about how much over-all intrest there wil be in it when im done what matters to me is the experience ,learning and the fun involved in doing it ,nothing compares to taking up some challenge and nailing it ,thats whats so cool about coding ,the challenge .finding a way to beat it ,kinda mcguiver stuff lol
Compulsive compiler
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Re: What are you working on?
[Re: sivan]
#401879
05/25/12 14:09
05/25/12 14:09
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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I was leaning towards the american mcguiver macgyver i dont know the spelling but its the dude that solves all situations he gets into like give the guy a army heading his way to kill him and just throw him a bag of bolts he will then start talking (in thinking mode) and then build ten tanks from that bolts and capture farts in a bag and airdrop it onto the enemy with atomicly explosive results couse his just that kinda resourcefull dude
Compulsive compiler
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Re: What are you working on?
[Re: txesmi]
#401911
05/25/12 20:21
05/25/12 20:21
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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This sounds cool ,is this 3d grass like sprites or a textured surface/terrain.. I like how the grass was done in company of heroes .for rts anyway
Compulsive compiler
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Re: What are you working on?
[Re: Wjbender]
#401953
05/26/12 21:55
05/26/12 21:55
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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@Wjbender: it is a textured surface with a postprocessing for the fur effect. ---------- I did another try and got a terribly slow volumetric projection shadows with alpha channel support, but totally effective! VIDEOSalud!
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Re: What are you working on?
[Re: 3run]
#401970
05/27/12 10:27
05/27/12 10:27
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I'm currently working on a way to get antialiasing but still be able use PP-shaders, by using SSAA looks good so far: link
POTATO-MAN saves the day! - Random
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