i think bmap_process with a shader is very useful for that.
i have a circular mask as .tga and the view bmap in 24bit.
the only problem what i have, is the shader for that to become a round bmap at the end.

can you give me an example for this?


Errors are the engine of progress.

Version: A8 Commercial
OS: Win 7 64bit
Models: Cinema 4D