Or make it yourself:

Code:
///////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////
// Draw Line particle line drawing

// Lines
function pLineFade(PARTICLE* p)
{
	p.size = 5;			
}

function pLine(PARTICLE* p) 
{
	p.size = 5;
	set(p, BEAM);
	p.lifespan = 0.01;
	p.event = pLineFade;	
}

function DrawLine(VECTOR* v1, VECTOR* v2) // draw a particle line
{
	VECTOR vTemp;
	VECTOR vPartPos1;
	VECTOR vPartPos2;
	vec_set(vPartPos1, v1); // calculate the velocity vector out of the positions
	vec_set(vPartPos2, v2);
	vec_diff(vTemp, vPartPos2, vPartPos1);
	effect(pLine, 1, vPartPos1, vTemp);
}




no science involved