Espér
thank you
but how to use that code with that
function Move_x(ENTITY* moveme)
{

selecto=me;
while(1)
{
if(mouse_left == 1)
{
if(moveme==mouse_ent)
{
mouse_ent.y -=7*mouse_force.x;
my.ambient = 100;
}
}
wait(1);
}

}