Hey there,

I have not much experience with shaders so I hope that someone can help me.

I added the specular bump mapping shader to our character models.
The models have a specular map in the alpha channel of skin1 and a normal map as skin2.

I set the material like this:

Code:
MATERIAL* mtl_specBump =
{
	effect = "specBump.fx";
	specular_blue = 200;	// bright specular component
	specular_green = 200;
	specular_red = 200;
	ambient_blue = 255;
	ambient_green = 255;
	ambient_red = 255;
	diffuse_blue = 255;
	diffuse_green = 255;
	diffuse_red = 255;
	power = 10;
	flags = PASS_SOLID;
}



The problem is that the character is displayed too dark since the shader is applied. I thought that I could solve the problem by setting ambient_xxx to a high value, but that doesn't seem to have an effekt at all.

Note: In our levels we don't use any static lights and no sun light, only dynamic lights.

Can someone give me a hint what to do so that the character models with spec bump are displayed as bright as without the shader?

Thanks in advance for your help.

Regards,
Pegamode.