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Re: Aum44 [Re: XNASorcerer] #40242
02/04/05 06:02
02/04/05 06:02
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
User
Shinobi  Offline
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
This Topic is my chance to thank you George , Great work on the AUMs . I am still at the beginning of learning c-script and i am still learning from the AUMs

Keep up the excelent work on them .

Re: Aum44 [Re: Shinobi] #40243
02/04/05 06:21
02/04/05 06:21
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
TheExpert: Aum is focused on scripts; I strongly believe that the best resource for the artists is 3PM, a magazine created by Dan Silverman. It isn't free but I have paid for a few issues and they are really good. "Shader of the month"? That's an interesting idea but I believe that most users will have problems understanding how the code behind the shaders works. I might start a shader tutorial series in the future.
Sorcerer: I'll create the code for a simple car but you will need A6 pro to run it.
Shinobi: Thank you for the kind words. Don't miss the "C-Script workshops" from Conitec's download page; they make a good C-Script tutorial (in my opinion).

Re: Aum44 [Re: George] #40244
02/04/05 06:42
02/04/05 06:42
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
I think you are right about art tutorials, the magazines of Dan
seems to be the best, i just hope he will put some
texture epainting tutorials to do amazing textures on animated models.
For shaders why not ?
Perhaps in HLSL code that is more easy ot understand than assembly code.
With very simple tutorials, that could become more complex,
the inconvenient , it would need a maths tutorials before.

Well , i just wait for the next AUM to red it with pleasure as always

Re: Aum44 [Re: George] #40245
02/05/05 01:57
02/05/05 01:57
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Quote:

...but I believe that most users will have problems understanding how the code behind the shaders works...




Maybe then just a showcase for any cool new shaders, explain how to implement ie "insert here" and highlight areas where users can make simple changes. "if you want to increase the transparency you can edit the following line to any value between 0-100..."

Can be as simple as

Shader Spotlight

Fire Shader
by Som EBody

Brief description of what it does

Link to code on Wiki
Optional more info (link to thread in Shader forum)

How to add this shader (this can point to a standard 'how to add a shader' page).

Tweaks (just highlight lines you might want to play with).

Re: Aum44 [Re: bupaje] #40246
02/05/05 08:38
02/05/05 08:38
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you Burt, that's an interesting idea. I'll think about it.

Re: Aum44 [Re: George] #40247
02/07/05 17:51
02/07/05 17:51
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Hiya George, got 2 editions to catch up with here.
As usual, thanks for the great articles.
Cheers.

Re: Aum44 [Re: Nems] #40248
02/08/05 09:10
02/08/05 09:10
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Hey I don't get how to use the train script. I can't figure out how to make it so it scans for a certain model.


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Aum44 [Re: George] #40249
02/11/05 02:23
02/11/05 02:23
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Hi George,
first of all let me thank you for this really great magazin. It helped me a lot by my new game.

And what I want you to ask: Did you got my pm?

Greetings!


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: Aum44 [Re: Asse] #40250
02/12/05 16:09
02/12/05 16:09
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you, guys.
Braxton: the code checks the texture of the level block or wmb entity that is below the train. If the texture has a certain name, the train will move along that track. The code won't work if you are using models for your tracks.
Asse: thank you; I have replied to your pm.

Re: Aum44 [Re: George] #40251
02/13/05 04:06
02/13/05 04:06
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Thanks George. Last thing... could the texture be invisible?


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
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