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Re: Aum44
[Re: George]
#40244
02/04/05 06:42
02/04/05 06:42
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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I think you are right about art tutorials, the magazines of Dan seems to be the best, i just hope he will put some texture epainting tutorials to do amazing textures on animated models. For shaders why not ? Perhaps in HLSL code that is more easy ot understand than assembly code. With very simple tutorials, that could become more complex, the inconvenient , it would need a maths tutorials before. Well , i just wait for the next AUM to red it with pleasure as always
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Re: Aum44
[Re: George]
#40245
02/05/05 01:57
02/05/05 01:57
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Joined: Aug 2002
Posts: 2,692 California, USA
bupaje
Expert
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Expert
Joined: Aug 2002
Posts: 2,692
California, USA
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Quote:
...but I believe that most users will have problems understanding how the code behind the shaders works...
Maybe then just a showcase for any cool new shaders, explain how to implement ie "insert here" and highlight areas where users can make simple changes. "if you want to increase the transparency you can edit the following line to any value between 0-100..."
Can be as simple as
Shader Spotlight
Fire Shader by Som EBody
Brief description of what it does
Link to code on Wiki Optional more info (link to thread in Shader forum)
How to add this shader (this can point to a standard 'how to add a shader' page).
Tweaks (just highlight lines you might want to play with).
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Re: Aum44
[Re: Nems]
#40248
02/08/05 09:10
02/08/05 09:10
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Hey I don't get how to use the train script. I can't figure out how to make it so it scans for a certain model.
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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Re: Aum44
[Re: George]
#40249
02/11/05 02:23
02/11/05 02:23
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Joined: Feb 2005
Posts: 728 Germany, Berlin
Asse
Developer
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Developer
Joined: Feb 2005
Posts: 728
Germany, Berlin
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Hi George, first of all let me thank you for this really great magazin. It helped me a lot by my new game. And what I want you to ask: Did you got my pm? Greetings!
A6.31.4 Commercial
AMD Athlon XP 2400+
Radeon 9800Pro
512MB DDR-Ram
Windows XP Professional SP2
3D GameStudio Magazin
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Re: Aum44
[Re: George]
#40251
02/13/05 04:06
02/13/05 04:06
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Thanks George. Last thing... could the texture be invisible?
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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