Using the bmap sheet approach to animating 2d objects consumed way to much hard drive space for the game I wanted to make. So I decided to make my own editor and it took about two months. This editor allows you to upload up to 32 images and have up to 256 different frames of animation. Despite working so well it still has a GUI that only a mother could love.

You can change positions, angles, scales, alpha for each animations

I am currently working on allowing parts of one frame to be useable with other frames to combine animations and in game have nearly unlimited animations to work with.

It features a cool option to have key frames set and have the editor itself make smooth animations from your beginning and ending frames.

Now I want to get back to the game I was making when I decided I needed this thing. Personally I think this has great potential to make making 2d games with 3dgs much easier, but I do not have the time to make it as polished as it needs to be. If somebody would like to join up, send me an IM.

Last edited by FoxHound; 06/14/12 23:49.

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