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Re: Aum44 [Re: Braxton] #40252
02/13/05 06:00
02/13/05 06:00
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I'm not sure if trace returns something if it hits an invisible texture; in fact, we can't have invisible textures, but invisible wmb entities / level blocks.

Re: Aum44 [Re: George] #40253
02/13/05 06:07
02/13/05 06:07
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
But couldn't i make a script for the sprite and say:


action TrainSprite
{
my.invisible = on;
}


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Aum44 [Re: Braxton] #40254
02/13/05 18:03
02/13/05 18:03
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
When you have a .tga texture with a completely black alpha-channel (or was it white?), wouldn't it be a invisible texture?


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: Aum44 [Re: Asse] #40255
02/15/05 05:00
02/15/05 05:00
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
My method uses the texture that is applied on a wmb entity or on a level block; I'm afraid that you can't use sprites.

Re: Aum44 [Re: George] #40256
06/28/05 08:11
06/28/05 08:11
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
Member
immersionfx  Offline
Member

Joined: Feb 2005
Posts: 190
Greece
Hi George,

sorry to bring that topic up again but the "Infinite levels" code is without doubt one of my favorites from all the AUMs.

So, when the wmb consists of mdls, the code doesn't work - I also checked that.
Do you have any "neat&clean" solution on how to do this, ie. handle a wmb's properties (consisting of blocks & mdls)?

Re: Aum44 [Re: immersionfx] #40257
06/28/05 20:27
06/28/05 20:27
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Hi,

You have to use wmb entities for the 9 tiles, but you can place mdl entities along the road. Place them in the air, at their proper position and height and when their associated tile will appear below them everything will look ok. Please check the end of the article from Aum44 for more information.

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