Hi guys,

I have a problem to set the position of a Text to a bone of a View-Entity.

Here is a Code-Snippet of my try to make it work.

Quote:

//The View-Entity
ENTITY* user_menu=
{
type = "user_menu.mdl";
layer=2;
flags = SHOW|LIGHT|SHADOW;
flags2 =VISIBLE;
}

//Give View-Entitys a position
void activate_panels_startup()
{
user_menu.x=100; // deep
user_menu.y=-50; // X_screen
user_menu.z=15; // Y_screen
...
}


//my Text
TEXT* txt_build =
{
font=main_txt;
layer = 5;
string (user_menue_build);
flags = TRANSLUCENT | SHOW | ARIGHT;
}

//my programm to set the Position
void activate_Textes_startup()
{
VECTOR text_pos1;
vec_for_bone(text_pos1,user_menu,"Bone1");
vec_to_screen (text_pos1,camera1);

txt_build.pos_x=text_pos1.x;
txt_build.pos_y=text_pos1.y;
}




The Text appears but not at the Bone Position.

Any Idea?

Sorry if this is too easy and also sorry for my english^^.

Have a nice day.

best regards
Sebb


Last edited by sebbi91; 06/10/12 14:55. Reason: solved

3D-Gamestudio A8 - Commercial