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c_scan,c_ignore
#402633
06/07/12 21:58
06/07/12 21:58
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Joined: Apr 2012
Posts: 106
GaniX
OP
Member
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OP
Member
Joined: Apr 2012
Posts: 106
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hello who Leean this message. The purpose of this post is: c_ignore instruction can use to ignore 30 groups of entities in each c_scan. My question is, how it could make the number of groups to ignore is greater?. for example, a fight between 40 teams difrentes (blu clan, clan red, green clan ..... and well over 30 different clans)
how to save someone could do this and I appreciate you want inform
Last edited by GaniX; 06/07/12 21:59.
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Re: c_scan,c_ignore
[Re: sivan]
#402648
06/08/12 12:07
06/08/12 12:07
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Joined: Jul 2008
Posts: 2,113 Germany
rayp
 
X
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X
Joined: Jul 2008
Posts: 2,113
Germany
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And u can react directly in the events with skills. fex:
#define team skill100
function hit_event()
{
if(you.team == my.team) return;
..
.
}
but I cannot imagine why you need so many different groups... +1
Last edited by rayp; 06/08/12 12:08.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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